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The future is bright Mar 30, 2025 Software Engineering is here to stay Mar 3, 2024 On luck and gumption Oct 8, 2023 Book review: Clojure for the Brave and True Oct 2, 2022 Why don’t they tell you that in the instructions? Aug 31, 2022 Monolithic repository vs a monolith Aug 23, 2022 Scripting languages are tools for tying APIs together, not building complex systems Jun 8, 2022 Good developers can pick up new programming languages Jun 3, 2022 Java is no longer relevant May 29, 2022 Automation and coding tools for pet projects on the Apple hardware May 28, 2022 There is no such thing as one grand unified full-stack programming language May 27, 2022 Best practices for building a microservice architecture Apr 25, 2022 Tools of the craft Dec 18, 2021 What programming language to use for a brand new project? Feb 18, 2020 Which AWS messaging and queuing service to use? Jan 25, 2019 The religion of JavaScript Nov 26, 2018 Let’s talk cloud neutrality Sep 17, 2018 TypeScript starts where JavaScript leaves off Aug 2, 2017 Design patterns in TypeScript: Chain of Responsibility Jul 22, 2017 Amazon Alexa is eating the retailers alive Jun 22, 2016 What can we learn from the last week's salesforce.com outage ? May 15, 2016 Why it makes perfect sense for Dropbox to leave AWS May 7, 2016 OAuth 2.0: the protocol at the center of the universe Jan 1, 2016 What Every College Computer Science Freshman Should Know Aug 14, 2015 The Three Myths About JavaScript Simplicity Jul 10, 2015 The longer the chain of responsibility the less likely there is anyone in the hierarchy who can actually accept it Jun 7, 2015 Big Data is not all about Hadoop May 30, 2015 Exploration of the Software Engineering as a Profession Apr 8, 2015 Thanking MIT Scratch Sep 14, 2013 Have computers become too complicated for teaching ? Jan 1, 2013 Scripting News: After X years programming Jun 5, 2012

Have computers become too complicated for teaching ?

January 1, 2013

[caption id="attachment_210" align="aligncenter" width="300"]Sinclair ZX Spectrum+ Photo credit Julien Sinclair ZX Spectrum+
Photo credit Julien[/caption]

I learned computer programming on a Cold War era Soviet programmable calculator called Elektronika MK-61. It was a very simple device that used a four element calculation stack, a handful of registers, and programming it was very much like writing assembler code. It had a number of undocumented features that made simple games possible. It's cousin MK-52 was used as an on board computer on a Soyuz spacecraft.

The point, however, is that it was a ridiculously simple device. There was no user interface to write home about. There were no objects, no persistence, no class hierarchies. To teach kids how to program was a matter of discussing sequences of mathematical calculations, writing them out to use postfix notation instead of infix, figuring out a way to only use a stack of four numbers deep, and then writing a program. If the kid is ready to solve a system of linear polynomial equations, she is ready to program a calculator to do the same.

My first computer was a Sinclair ZX Spectrum. It had a built in BASIC interpreter that also acted as a rudimentary operating system. To load a game you had to know at least one or two BASIC commands. Writing a simple platform game was remarkably easy to do.

This was in the 1980s Soviet Union. Fast forward to now. Before a student can even write a program they have to go through the process of learning how to use computers which over the years have become remarkably complex machines. Sure we have nice user interfaces but they are far from simple. They require a rudimentary understanding of how to use a mouse, a keyboard, how to download and start an application. The built in tools for programming are far too complex and far too specialized. Shell scripting on the Mac and Linux, batch files on Windows - neither is conducive to an environment where a kid can write their own version of PacMan or Tetris. Environments like Xcode and Eclipse require a college degree to even grasp what they do, while languages like Java are too advanced to teach at the middle school level.

So, how do we introduce programming to children ? Algorithmic thinking is an important skill for a 21st century world even if you don't end up becoming a software engineer. I have shown my 6 year old daughter how to program in MIT Scratch. To spice things up I put the Scratch itself on a USB stick and showed her how to load and save her programs. She seems to get it.

What is needed, however, is a very simple computer that boots into the BASIC interpreter much like the home computers of 1980s. Programmable calculators fulfill this goal to an extent and by all means should be introduced in schools at a very early stage. But nothing excites the imagination as a more tangible computer with tools that help a child produce a shareable executable program they can show off. Raspberry Pi is extremely intriguing and I am tempted to order one. But then - my kids are still too young to appreciate it and I am too busy, but I know a day is coming when I am going to show them how to get a small inexpensive computer do amazing things.